![]() The undead drama matches – and possibly even exceeds – the highest highs of previous episodes, but lingering technical issues continue to hinder the experience. Telltale’s grounded writing style is on full display in this easily digestible hunk of content, and its ability to make you care about even the most unlikely personalities allows the climax to hit like a pugilist in his prime. This diverse group alone would be enough to carry a story, but the inclusion of another handful of survivors discovered during the mid-point of the episode leads to a stretch of humanizing character moments essential to the potency of the climax. ![]() Clementine is afforded the opportunity to discover much more about Nick and his impetuous nature, the overly protective Carlos, and Luke’s role as a leader. ![]() The episode stretches over a five-day period and for the most part, the first half of the content mostly develops the existing cast of characters. It’s emotionally exhausting, but thankfully, Telltale doesn’t push the player beyond their limits. Where some big player-driven moments in previous episodes felt black and white, “A House Divided” managed to test my resolve on multiple occasions. I yelled at my TV after being forced to choose between people I’d begun to grow close to, and I was often left with the nagging question of whether or not I made the most ethical call. Simple choices like, “who should I sit with during dinner?” forced me to pause the game and consider the consequences, while the more climatic moments determined by Clementine’s actions had me reeling. He seems to have a cool head, but his mere presence sends a chill down the spine of anyone standing in his way.Ĭarver’s an essential new addition to the cast, but it’s the return of a key player from the first season that produces some of the most captivating decision making the episodic series has produced. His even tone and unsettling presence are akin to The Governor from the AMC series and just like the one-eyed savage, Carver’s thirst for revenge often leads to gruesome violence. Carver, an arresting man who makes contact with Clementine early on in the two-hour long experience, is the villain that this series needed. ![]() What “A House Divided” does differently than every other episode of The Walking Dead is establish a maleficent force more intimidating than any cluster of lumbering walkers. Where “All That Remains” felt reticent in its approach, Telltale’s most recent effort elegantly throws the kitchen sink at the player while simultaneously presenting effective character moments that put the series back on the right track. What makes “A House Divided” such a success, though, is its fearless impact on the game’s core narrative. ![]() Others are frayed from the force of the pull. After softening you up, developer Telltale Games ends the feeling-out process and launches a barrage of full-force hooks and jaw-rattling uppercuts, as every new thread that was established between Clementine and the first episode’s disjointed family is stress tested. It throws a couple of stiff jabs early on to remind the player that yes, this is the same series that left you a broken mess back in 2012, but the jabs quickly graduate to straight punches. The Walking Dead: Season Two’s second episode, titled, “A House Divided,” packs a wallop. ![]()
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